11.05: 12:00, 15:00
12.05: 20:00, 22:00
14.05: 16:00, 18:00
Installation opening hours:
11.05: 16:00 – 19:00
12.05: 13:00 – 17:00
13.05: 13:00 – 16:00
14.05: 13:00 – 15:00
Performers: Tomasz Żurek, Dasha Bogdan, Sofiia Onishchenko
The artist explores the relationship between humans and technology from different perspectives. In recent years, he has been trying to draw today’s human condition by relying on haptic motifs such as “skin” and “smell.”
Man and technology attempt to become one through clothing made of leather. Technology languishes behind the dusk of life experienced by humans, and humans behind the infinity of the galaxy in which technology is located. Whether embracing or limiting each other, both are drowning in a sea of personal distance. People are addicted to technology. And technology is also addicted to people. Is it possible to love technology while loving people? I want to explore the place between pleasure and despair and bring it into the sexuality of us humans who live in today’s world.
Shota Yamauchi born in Gifu Prefecture, Japan, currently lives and works in Kanagawa Prefecture. He graduated in new media from the Department of Cinematography and New Media at Tokyo University of the Arts. He is the recipient of numerous awards, including the Tomoya Watanabe Award at the 20th Campus Genius Award (2015), the MEC Award at the Media Art Festival (2015), Media Practice (2016), the Ikuo Hirayama Culture and Arts Award (2016) Tokyo Wonder Wall Award (2016), Terrada Art Award (2021) and Japan Media Art Festival (2022). Recent solo exhibitions have been organized for the artist by the Mori Art Museum in Tokyo (2022/23) and the Digital Arts Center in Taipei (2023). His work has also been presented with great success in Europe: at the WRO Art Center (2016), the WRO Biennale (2017, 2019), and the Art Electronica Festival in Linz (2022).
Yamauchi belongs to a generation of artists who have grown up with new media since childhood and take them for granted as a cultural environment. In his works, he uses the means inherent in different media: video and VR, installation and performance, sculpture and the internet, graphics and 3D printing, interactive modeling, and motion capture. Many of his works blur the distinction between the real and digital worlds in favor of expressing the complexity of human emotions and the contradictions of reading experiences. The characters they depict function in a changing web of relationships between constructs of the self, social media, real landscapes, and their graphic representation inherent in computer games or applied applications. These works are distinguished by a virtuosity that allows the technological barrier to be removed to the background, in favor of the raw physicality of the situations depicted and the expression of meanings arising between the individual and the archetypal dimension.
Collaboration: Academy of Theatre Arts in Krakow. Branch in Wroclaw